Evolution Engine · Reflux Loop · Modules as Commodities
— let the factory improve itself
Machines themselves are continuously improved — congealed capital is not frozen, it accumulates via reflux
5 stations + 3-D health + reject teardown → reflux — modules are commodities, asset state can be refreshed multiple times
Business change triggers ECN → intent v1 → v2 → v3 is the norm
goal: group-buy + revenue share metric: GMV ↑ 25% deadline: 2026-Q3
api: POST /orders/group/v2 schema: GroupOrderV2 events: [GroupCreated, Settled]
p99: 200ms (was 300) error: < 0.3% (was 0.5%) coverage: ≥ 95%
state: candidate sunset_if: usage<100/d review_at: 30d
drift is bidirectional:current drifts from desired (something broke) vs desired actively evolves (intent v2) — two kinds of drift, different handling
single-agent = fix one bug · multi-agent = system evolves once — candidate diffs are test cases for framework / intent
Each level has an evolution track(v7 initial → v7+ upgraded) · R5 is high-voltage, permanent red line
3 structure-guardians + 2 evolution-guardians — complementary, not conflicting